JianFeeeee a0077a2bad refactor(plugin): clawhubadapter 迁出为外部插件
## 为什么迁

它是唯一还留在内核仓的「兼容层」插件,而它的全部工作都是对接**外部生态**
(ClawHub/OpenClaw 的包格式),跟内核版本无关。留在仓里有两个实际问题:

  · 外部生态的新包格式跟进要走内核发版
  · 它必须跟着内核一起重新编译,而它并不依赖内核内部实现

## 迁移改动(逻辑一行没动,只换接口形态)

  package clawhubadapter        → package main
  init()+RegisterFactory        → NewPluginFactory(proc 运行时按名调用)
  internal/sdk                  → hologramagentsdk/sdk
  internal/safeclose.Safe       → 自写 safeClose[T](泛型覆盖 3 种 channel)
  InjectInputSync(4 参)          → InjectInputSync(3 参, 返回 string)
  s.Events().Publish            → 删除(外部插件拿不到,也不需要)

## 为什么删掉 Events().Publish 而不是找替代

原实现靠它把纯 SKILL 条目移交 skillmgr。查清后发现**不需要**:
pluginmgr 在安装与每次启动时扫 `<插件目录>/skill/` 自己发 skill_detected
(internal/plugins/pluginmgr/skill_handout.go)。外部插件带 skill 走
工程根 skill/ 目录,与插件能不能发事件是两件事。

链路上没有一行来自插件自身,实测日志:

  [pluginmgr] clawhubadapter: handed off skill clawhub-tools to skillmgr
  [skillmgr]  registered via skill_detected event: clawhub-tools
  [plugin]    loaded SKILL: clawhub-tools v1.0.0

## 验证

  迁移工程  /home/program/clawhubadapter-plugin/clawhubadapter
  go vet / gofmt                    干净
  go test -race                     ok(20 条原有 + 4 条外部形态判据)
  hmapdev build                     packaged clawhubadapter_bundle.hmap
  变异验证                           4 条判据全部真红

  隔离实例端到端(真实安装路径,非模拟):
    registering tool: clawhubadapter_* × 10
    [plugin] loaded: clawhubadapter
    [plugin] loaded SKILL: clawhub-tools v1.0.0

  内核仓:go build / vet / gofmt / go test -race 全绿,62 包

## 生产切换的注意点

本 commit 只删源码,**不改生产**。生产 homed 里仍编着内置版;
要真切换必须先装 .hmap 再重编 homed,否则等于把这个插件弄没了。
2026-11-04 15:23:53 +08:00

⚠️ AI-Assisted Programming Notice: Parts of this project's code, documentation, and commit history were generated or modified with AI assistance. Key changes have been human-reviewed, but please evaluate and verify before use.

HologramAgent

中文: README.md

Self-hosted agent kernel. Runs on your own hardware; plugins attach as separate processes.

make build build-cli
./build/homed -data /tmp/ha

API keys go in the web UI at http://localhost:8080. Requires Linux.

The main difference from typical agent frameworks is context handling: instead of truncating on overflow or asking the model to summarize, it scores history by relevance and sinks the low-scoring events into cold context, then distills those into a graph. Two other things differ: startup order is resolved at build time, and plugins launch as soon as their facilities are ready.

Architecture

                    homed (kernel)
        LLM orchestration · memory · retrieval
                       │
        ┌──────────────┼──────────────┐
        │              │              │
   stdio RPC       shared mem     event ring
     control       bulk data      notify
        │              │              │
        └──────────────┼──────────────┘
                       │
              plugins (separate processes)
   web UI · QQ · CLI · files · browser

The kernel process handles orchestration, memory and retrieval; HTTP, files and devices belong to plugins (internal/plugin). A crashed plugin is restarted with backoff 1s / 2s / 3s; the 4th crash within 5 minutes stops automatic restarting pending human intervention (cmd/homed/kmod_runtime.go).

Context window

internal/agent/core/context.go

Each event gets two vectors on entry: a dense vector sharing one space with media and cold context, and a TF-IDF word vector as fallback. Pruning scores history against the current input and keeps topK, with the most recent N events exempt from scoring.

N defaults to 10, bounded by budget: min(configured, ContextTokens / avg tokens per event).

That bound came from a measurement. At a 50k window with 5800 tokens per event and a 40000 budget, pinning 10 events needed 58k, more than the budget itself. Every prune met its target without freeing space; the budget was gone after two rounds and the task terminated, with recall falling from 44% to 22%. Small windows now tighten automatically; a 1M window uses the configured value.

Pruned events move to the cold-context layer together with the media blocks they hold. Block IDs stay the same; only the holding layer changes. Retrieval uses coldcontext_query: Peek to confirm, then Remove the source copy. There is no fetch-and-delete path, since deletion follows confirmation.

Three layers

internal/agent/core/context.go · internal/memory/coldcontext/ · internal/memory/graph.go

Layer Holds Reaches the model Cooling
L1 Context events + blocks directly, in the system prompt low relevance sinks
L2 Cold Context events + blocks (same shape as L1) inserted back into L1 order on recall ≤2 accesses and 72h idle, then distilled
L3 Stable triples, nodes are blocks on recall never leaves

A block has exactly one holder at any layer, with no reference counting. Images and audio are blocks in L2/L3 with their own vectors, searched in the same space as text.

Scenes

internal/memory/scene_emerge.go

A scene is built from five weighted features: channel 1.0, conversation partner 1.0, tools 0.8, topic 0.4, time of day 0.2. A scene is created on the second occurrence of the same fingerprint (minSceneEvidence = 2); one-off interactions don't create one. Join threshold 0.5, recall 0.35. Recurrence adds 1 to strength; scenes that stop recurring decay by half-life.

Two entry points run in parallel: a plugin declares the scene at an injection point (e.g. chan:qq/peer:group_1), or fingerprints cluster on their own. A declared scene derives features only from its own key and does not absorb the full fingerprint. Absorbing it would make the declared scene match nearly every later turn of that kind at close to 1.0 similarity, and the clustering path could never grow narrower scenes.

Seven stages

internal/agent/core/stages.go

Stage When Plugins can
on_input message arrives blocklist, rate limit, short-circuit reply
pre_action context ready, before LLM inject external data
post_action LLM returns text and tool calls filter, force redirect
before_toolcall before one tool runs audit, deny, rewrite args
after_toolcall after one tool runs redact, sort results
before_output final text ready format adaptation
after_output after sending statistics

The inner loop is post_action → [before_toolcall → run → after_toolcall] → post_action. It exits when the model stops calling tools, all calls are denied, or the limit is reached.

Everything else

  • Channels: web UI, CLI, QQ groups and DMs, A2A, ACP in your IDE
  • Tools: files, shell, code, browser (real Chrome), calendar, notes, RSS, music
  • Modalities: images, video, voice, screenshots, web pages

28 built-in plugins, 89 model-callable tools. External plugins live one per repo under github.com/HologramAgent.

Downloads

Releases ship three variants:

Variant Contents For
full homed + waiter + desktop GUI + systemd unit Single-machine, everything
server homed + waiter + systemd unit Servers (no desktop environment)
client waiter + desktop GUI Connecting to a remote HologramAgent
  • Linux: .deb (amd64/arm64), .rpm (x86_64), .tar.gz
  • Windows: HologramAgent_v1.2.0_{Full,Server,Client}_win64.exe (NSIS installer, includes the AGPL license page). Since v1.2.0 homed no longer supports native Windows (it relies on fd inheritance and in-segment offset dereferencing), so the installer bootstraps WSL2 and installs the Linux packages inside the distribution the same way a Linux host would.
  • Portable: homeagent-bin-<os>_<arch>.tar.gz (homed/waiter/initconfig)
  • Verification: SHA256SUMS

The macOS homed requires a native macOS build (CGO + sqlite3), so release packages ship only waiter/initconfig.

Build

make build build-cli    # Build daemon + CLI
make test               # go test ./...
make install            # Install to system

Dependencies: Go 1.25+, CGo (go-sqlite3), Linux.

homed requires Linux (it relies on fd inheritance and intra-segment offset dereferencing of the shared memory region; see cmd/homed/platform_windows.go). On Windows only waiter.exe is built and homed runs under WSL2 (see Downloads). macOS can build waiter/initconfig; homed must be built on native macOS.

License

AGPL-3.0-only. See LICENSE.

Bundled third-party components keep their own licenses; full texts ship in /usr/share/doc/hologramagent/licenses/.

Third-party components shipped with the packages

Component License Location
Chinese-CLIP ViT-B/16 (ONNX artifacts) Apache-2.0 /usr/lib/hologram/models/chinese-clip-vit-b16-onnx/
ONNX Runtime (libonnxruntime.so) MIT /usr/lib/hologram/onnxruntime/
jieba dictionary (embedded in the binary) MIT internal/memory/jiebadict/
Go dependencies (go-sqlite3, gojieba, bubbletea, …) MIT / BSD-3 / Apache-2.0 permissive, AGPL-3.0-compatible

The package metadata declares this package as AGPL-3.0-only.

Description
No description provided
Readme AGPL-3.0 190 MiB
Languages
Go 80.7%
JavaScript 9.1%
Python 2.9%
HTML 1.8%
CSS 1.4%
Other 4%