## 一、默认不主动推送(用户裁定)
「agentcli 没必要进行直接推送,因为本质它就类似人类开启的终端窗口」
终端窗口的语义是:人敲命令 → 自己去看输出。输出不该主动跳到眼前。
主动注入虽然走 inputCh(排队、不抢占),但**每次都会唤醒 agent 跑一轮
推理**;`tail -f` / `npm install` 这类长输出命令会让它被反复唤醒。
改动:
- terminal_create 默认 watch 从 `{onExit:true}` 改为 `{onExit:false, quiet:true}`
- 结束/退出/超时清理一律静默,输出只由 terminal_read 主动读
- 需要推送必须**显式**声明 notify=exit / interval=Ns / buffer=N
- terminal_watch 的 clear 语义改为「回到默认(不推送)」,
不再自动恢复 exit 提醒
- 删掉「没配 interval/buffer/quiet 就自动 onExit」的兜底(它会让默认
静默被悄悄推翻)
## 二、input 与 key 可以同时提交(真 bug)
旧实现是互斥结构:
if key != "" { ... } else if input != "" { ... }
于是 `{"input":"ls","key":"enter"}` 只发出 `\r`,**input 被静默丢弃**。
模型收到 status=ok / bytes=1 以为成功,去读输出却是空的,于是反复重试
——这就是「终端没反应」的直接成因。
现在按声明顺序发送:先 input,再 key。整对写入在同一把会话锁
(新增 TerminalSession.writeMu)内完成,避免同终端并发写插进中间把命令拆坏。
## 三、失效终端给结构化答复
「终端不存在或已关闭」从一句文本改为:
{"error":"terminal_gone","terminal":"...","next_action":"调用 terminal_create 重建..."}
原因与 browser 插件同形态:只给普通失败时,模型会拿同一个 id 反复重试。
覆盖 terminal_write/read/resize/close/watch 五处。
## 四、通道注册不再吞错
- _ = s.RegisterInputChannel("agentcli", sdk.ChannelDef{})
+ if err := s.RegisterInputChannel(...); err != nil { return fmt.Errorf(...) }
注册失败时该通道根本不存在,之后所有 InjectText 都投进虚空 ——
通知静默消失且日志无痕。宁可启动失败也不静默降级。
## 判据(均已变异验证可红)
- TestWriteSendsInputThenKey 断言 input 与 \r 两段都真的写进终端
- TestWriteInputOnlyUnchanged 只传 input 时不额外发键
- TestTerminalCreateDefaultsToNoPush 默认 watch 必须不推送
- TestExplicitExitNotifyStillWorks 显式 notify=exit 仍然生效
- TestWatchClearRestoresNoPush clear 回到默认而非 exit
- TestTerminalGoneIsStructured 五个工具都返回 terminal_gone + next_action
变异验证:
- 默认改回 onExit:true → TestTerminalCreateDefaultsToNoPush 红
- input 分支不发送 → TestWriteSendsInputThenKey 红(实际 1 次: ["\r"])
- 错误码改成其它文本 → TestTerminalGoneIsStructured 红
## 验证
go build ./... → 0
go vet ./... → 0
gofmt -l internal/plugins/agentcli/ → 干净
go test ./... -count=1 -race → 62 ok / 0 FAIL / 0 DATA RACE
⚠️ AI-Assisted Programming Notice: Parts of this project's code, documentation, and commit history were generated or modified with AI assistance. Key changes have been human-reviewed, but please evaluate and verify before use.
HologramAgent
中文: README.md
Self-hosted agent kernel. Runs on your own hardware; plugins attach as separate processes.
make build build-cli
./build/homed -data /tmp/ha
API keys go in the web UI at http://localhost:8080. Requires Linux.
The main difference from typical agent frameworks is context handling: instead of truncating on overflow or asking the model to summarize, it scores history by relevance and sinks the low-scoring events into cold context, then distills those into a graph. Two other things differ: startup order is resolved at build time, and plugins launch as soon as their facilities are ready.
Architecture
homed (kernel)
LLM orchestration · memory · retrieval
│
┌──────────────┼──────────────┐
│ │ │
stdio RPC shared mem event ring
control bulk data notify
│ │ │
└──────────────┼──────────────┘
│
plugins (separate processes)
web UI · QQ · CLI · files · browser
The kernel process handles orchestration, memory and retrieval; HTTP, files and devices belong to
plugins (internal/plugin). A crashed plugin is restarted with backoff 1s / 2s / 3s; the 4th
crash within 5 minutes stops automatic restarting pending human intervention
(cmd/homed/kmod_runtime.go).
Context window
internal/agent/core/context.go
Each event gets two vectors on entry: a dense vector sharing one space with media and cold context, and a TF-IDF word vector as fallback. Pruning scores history against the current input and keeps topK, with the most recent N events exempt from scoring.
N defaults to 10, bounded by budget: min(configured, ContextTokens / avg tokens per event).
That bound came from a measurement. At a 50k window with 5800 tokens per event and a 40000 budget, pinning 10 events needed 58k, more than the budget itself. Every prune met its target without freeing space; the budget was gone after two rounds and the task terminated, with recall falling from 44% to 22%. Small windows now tighten automatically; a 1M window uses the configured value.
Pruned events move to the cold-context layer together with the media blocks they hold. Block IDs
stay the same; only the holding layer changes. Retrieval uses coldcontext_query: Peek to
confirm, then Remove the source copy. There is no fetch-and-delete path, since deletion follows
confirmation.
Three layers
internal/agent/core/context.go · internal/memory/coldcontext/ · internal/memory/graph.go
| Layer | Holds | Reaches the model | Cooling |
|---|---|---|---|
| L1 Context | events + blocks | directly, in the system prompt | low relevance sinks |
| L2 Cold Context | events + blocks (same shape as L1) | inserted back into L1 order on recall | ≤2 accesses and 72h idle, then distilled |
| L3 Stable | triples, nodes are blocks | on recall | never leaves |
A block has exactly one holder at any layer, with no reference counting. Images and audio are blocks in L2/L3 with their own vectors, searched in the same space as text.
Scenes
internal/memory/scene_emerge.go
A scene is built from five weighted features: channel 1.0, conversation partner 1.0, tools 0.8,
topic 0.4, time of day 0.2. A scene is created on the second occurrence of the same fingerprint
(minSceneEvidence = 2); one-off interactions don't create one. Join threshold 0.5, recall 0.35.
Recurrence adds 1 to strength; scenes that stop recurring decay by half-life.
Two entry points run in parallel: a plugin declares the scene at an injection point (e.g.
chan:qq/peer:group_1), or fingerprints cluster on their own. A declared scene derives features
only from its own key and does not absorb the full fingerprint. Absorbing it would make the
declared scene match nearly every later turn of that kind at close to 1.0 similarity, and the
clustering path could never grow narrower scenes.
Seven stages
internal/agent/core/stages.go
| Stage | When | Plugins can |
|---|---|---|
on_input |
message arrives | blocklist, rate limit, short-circuit reply |
pre_action |
context ready, before LLM | inject external data |
post_action |
LLM returns text and tool calls | filter, force redirect |
before_toolcall |
before one tool runs | audit, deny, rewrite args |
after_toolcall |
after one tool runs | redact, sort results |
before_output |
final text ready | format adaptation |
after_output |
after sending | statistics |
The inner loop is post_action → [before_toolcall → run → after_toolcall] → post_action. It exits
when the model stops calling tools, all calls are denied, or the limit is reached.
Everything else
- Channels: web UI, CLI, QQ groups and DMs, A2A, ACP in your IDE
- Tools: files, shell, code, browser (real Chrome), calendar, notes, RSS, music
- Modalities: images, video, voice, screenshots, web pages
28 built-in plugins, 89 model-callable tools. External plugins live one per repo under github.com/HologramAgent.
Downloads
Releases ship three variants:
| Variant | Contents | For |
|---|---|---|
| full | homed + waiter + desktop GUI + systemd unit | Single-machine, everything |
| server | homed + waiter + systemd unit | Servers (no desktop environment) |
| client | waiter + desktop GUI | Connecting to a remote HologramAgent |
- Linux:
.deb(amd64/arm64),.rpm(x86_64),.tar.gz - Windows:
HologramAgent_v1.2.0_{Full,Server,Client}_win64.exe(NSIS installer, includes the AGPL license page). Since v1.2.0homedno longer supports native Windows (it relies on fd inheritance and in-segment offset dereferencing), so the installer bootstraps WSL2 and installs the Linux packages inside the distribution the same way a Linux host would. - Portable:
homeagent-bin-<os>_<arch>.tar.gz(homed/waiter/initconfig) - Verification:
SHA256SUMS
The macOS homed requires a native macOS build (CGO + sqlite3), so release packages ship only waiter/initconfig.
Build
make build build-cli # Build daemon + CLI
make test # go test ./...
make install # Install to system
Dependencies: Go 1.25+, CGo (go-sqlite3), Linux.
homedrequires Linux (it relies on fd inheritance and intra-segment offset dereferencing of the shared memory region; seecmd/homed/platform_windows.go). On Windows onlywaiter.exeis built andhomedruns under WSL2 (see Downloads). macOS can buildwaiter/initconfig;homedmust be built on native macOS.
License
AGPL-3.0-only. See LICENSE.
Bundled third-party components keep their own licenses; full texts ship in
/usr/share/doc/hologramagent/licenses/.
Third-party components shipped with the packages
| Component | License | Location |
|---|---|---|
| Chinese-CLIP ViT-B/16 (ONNX artifacts) | Apache-2.0 | /usr/lib/hologram/models/chinese-clip-vit-b16-onnx/ |
ONNX Runtime (libonnxruntime.so) |
MIT | /usr/lib/hologram/onnxruntime/ |
| jieba dictionary (embedded in the binary) | MIT | internal/memory/jiebadict/ |
| Go dependencies (go-sqlite3, gojieba, bubbletea, …) | MIT / BSD-3 / Apache-2.0 | permissive, AGPL-3.0-compatible |
The package metadata declares this package as AGPL-3.0-only.